iPhone Game Development

Just returned from a trip to Dallas, TX where I filmed a four day series on creating iPhone Games.  It will be published by O’Reilly Media and hopefully available within a couple months.  It will cover creating games using the iPhone foundation classes and also includes a day on the popular 2D gaming library cocos2d.

O'Reilly Breakdown Series
On the set of the O'Reilly Breakdown Series

The videos cover a wide range of topics including animation, collision detection, physics, multi-touch, graphics, sounds, and even computer AI.

My favorite part of the entire series was a discussion on how to record and edit realistic sounds into your game.  We built an air hockey game and used real paddles and a puck to simulate and record sounds that you would typically hear while playing.  My co-host said it reminded her of this video on the art of Foley which I have watched at least 20 times now:

SoundWorks Collection: Gary Hecker – Veteran Foley Artist from Michael Coleman on Vimeo.

UPDATE: Instructional O’Reilly Videos on how to make games are now available at http://toddmoore.com/videos/

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